INTELLIGENCE DATABASE

The current Early Access build focuses on the surface factory game. The caves serve as its closing scene; the completed deeper descent remains in development. Availability depends on the installed build and its research requirements. For the opening, see the beginner guide, power guide and demo details.

A comprehensive guide to the world, mechanics, and lore of Textorio. Textorio is a sci-fi automation, exploration, and survival game set on the hostile alien world of Kepler-186f Prime. As the sole Operator, your mission is to re-establish a lost industrial civilization, delve into the planet's multi-layered depths, and reignite its ancient Core to save humanity.

Symbol Guide:

♙ Player ❖ Iron Ore * Copper Ore * Coal * Stone ⛒ Biter

// STORY & LORE

⟫ The Exodus & Project BASTION

In the mid-22nd century, Earth faced ecological collapse. The United Earth Coalition launched Project BASTION—humanity's last hope. Thousands of colonists traveled light-years aboard massive generation ships, targeting Kepler-186f Prime, a planet with an unusually dense core capable of generating limitless energy.

The plan: establish an industrial base, tap the planetary Core, and use its energy to terraform the hostile surface. The colony would become a beacon for future Earth survivors.

Note: The journey took 87 years. Most colonists arrived via cryo-sleep, never to wake in their original lifetime.

⟫ The Great Silence

For decades, Project BASTION transmitted progress reports. Then, 12 years ago, all communication ceased. Earth's last transmission before its own collapse: "BASTION... OFFLINE."

You are part of a final, desperate "contingency crew," sent to investigate the silence and complete the mission, whatever the cost.

⟫ The Operator's Awakening

Your cryo-pod opens to chaos. The colony is abandoned, equipment scattered. Storm-wracked skies greet you. You are alone. Your designation: Operator. Your mission: Reboot BASTION. Rebuild the industry. Reach the Core. Complete what they started.

SYSTEM LOG [DAY 001]
STATUS: CRITICAL
OPERATOR: ACTIVE
BASTION CORE: OFFLINE
PRIMARY OBJECTIVE: REACTIVATION PROTOCOL INITIATED

⟫ Descent into the Unknown

The path to the Core isn't simple. Kepler-186f is layered: Surface → Caves → Deep Caves → Core Chamber. Each layer holds unique resources, escalating dangers, and fragments of the failed colony's story. Automated logs, abandoned equipment, and cryptic warnings tell a dark tale of what went wrong.

⟫ The Final Protocol: Reignition

Deep within the Core Chamber lies the partially constructed Core Reignition Device. To finish it requires advanced science, a massive industrial base, and the courage to face the planet's deadliest guardians. Success means humanity's survival. Failure is not an option.

// BASICS & UI

Movement & Interaction

  • Move: Touch and drag on the screen
  • Select: Tap on items, buildings, or enemies
  • Build: Open the build menu, select a structure, tap to place
  • Mine: Tap resources like stone, trees, or ore deposits

Inventory Management

Tap the backpack icon to open your inventory. You can manually craft items here and manage your resources. Drag items to reorder or drop them.

Crafting

Open your inventory and select the Crafting tab. Choose a recipe and tap "Craft" if you have the required materials. Advanced items require machines.

Building

Use the Build Menu to construct: Miners, Furnaces, Assemblers, Belts, Inserters, Power generation, Defenses, and more.

// RESOURCES

Raw materials found across Kepler-186f Prime's layers.

❖

Iron Ore

Surface

Essential ferrous ore for basic metallic components. Abundant on the surface.

*

Copper Ore

Surface

Critical for electronics and cables. Found in surface deposits.

*

Coal

Surface

Primary fuel source for early-game power and smelting operations.

*

Stone

Surface

Basic building material for furnaces, walls, and infrastructure.

⛢

Crude Oil

Surface

Requires pumpjacks. Processes into petroleum products and plastics.

⚸

Gold Ore

Caves

Rare metal used in advanced electronics and processor units.

♦

Gemstone

Caves

Crystalline resource essential for stellar catalyst production.

♨

Geothermal Vent

Caves

Unlimited power source when tapped with geothermal plants.

T

Titanium Ore

Deep Caves

Advanced structural material for endgame constructions.

U

Uranium Ore

Deep Caves

Radioactive ore processed into stellar catalysts.

S

Raw Silicates

Deep Caves

Refined into silicon wafers for advanced circuits.

F

Fluorite

Deep Caves

Processes into hydrofluoric acid for chemical production.

// BUILDINGS & MACHINES

⛏

Miner

Power: 90 kW Speed: 0.5/s

Extracts raw resources from ore patches. Place on resource deposits.

Cost: Iron Gear ⊛×10, Electronic Circuit ⋈×5, Iron Plate ▬×10
⊡

Furnace

Power: 180 kW Speed: 2×

Smelts ores into plates. Essential for metal production chains.

Cost: Stone *×10, Steel Plate ▬×10, Electronic Circuit ⋈×5
⟡

Assembling Machine

Power: 150 kW Speed: 1×

Automates complex recipes. Upgradeable for faster production.

Cost: Iron Gear ⊛×5, Electronic Circuit ⋈×3, Iron Plate ▬×9
⊙

Chemical Plant

Power: 210 kW Fluid: Yes

Processes fluids and chemicals. Requires pipe connections.

Cost: Steel Plate ▬×5, Iron Gear ⊛×5, Electronic Circuit ⋈×5
→

Transport Belt

Speed: 15 items/s Power: 0 kW

Moves items automatically. Backbone of factory logistics.

Cost: Iron Plate ▬×1, Iron Gear ⊛×1
⟱

Inserter

Power: 13 kW Speed: 0.83/s

Picks up and places items between machines and belts.

Cost: Electronic Circuit ⋈×1, Iron Gear ⊛×1, Iron Plate ▬×1
□

Storage Chest

Capacity: 48 slots Power: 0 kW

Stores large quantities of items for logistics and overflow.

Cost: Iron Plate ▬×8
☀

Solar Panel

Output: 60 kW (day) Night: 0 kW

Clean energy from sunlight. Requires accumulator backup.

Cost: Steel Plate ▬×5, Electronic Circuit ⋈×15, Copper Plate ▬×5
⚡

Steam Generator

Output: 900 kW Fuel: Steam

Burns coal/steam for reliable power generation.

Cost: Iron Gear ⊛×8, Pipe │×5, Iron Plate ▬×10
╬

Laser Turret

Power: 24 kW Range: 24 tiles

Automated defense against hostile creatures. Levels up with kills.

Cost: Iron Plate ▬×2, Copper Plate ▬×2, Stone *×1
▓

Wall

HP: 350 Power: 0 kW

Defensive barrier to slow enemy attacks. Place strategically.

Cost: Stone *×5

// PRODUCTION CHAINS

How raw materials transform into advanced components.

Basic Metalworking Chain

❖
Iron Ore
→
⊡
Furnace
→
▬
Iron Plate
→
⟡
Assembler
→
⊛
Iron Gear

Electronics Production Chain

*
Copper Ore
→
⊡
Furnace
→
▬
Copper Plate
→
⟡
Assembler
→
⋈
Circuit

Advanced Processing Chain

⛢
Crude Oil
→
⌂
Refinery
→
≋
Petroleum
→
⊙
Chem Plant
→
▪
Plastic

// POWER SYSTEMS

🔥

Burner Power

Early Game 900 kW each

Manual fuel insertion. Coal/wood powered. Basic but reliable starter power.

☀

Solar Power

Mid Game 60 kW / panel

Clean, renewable. Day-only operation. Requires accumulator backup for night.

♨

Geothermal Power

Late Game Unlimited

Taps geothermal vents in caves. Constant, infinite power source.

// HOSTILE ENTITIES

⛒

Biter

THREAT: LOW HP: 50 Damage: 5

Most common indigenous creature. Fast, aggressive melee attacker. Attracted to pollution.

Tactics: Walls and basic turrets are effective. Travels in packs.
S

Spitter

THREAT: MODERATE HP: 40 Range: 15 tiles

Ranged acid projectile attacker. Stays behind biters and attacks from distance.

Tactics: Priority target. Laser turrets recommended for range advantage.
⛒

Large Biter

THREAT: HIGH HP: 375 Damage: 25

Evolved variant. Heavily armored, deals massive melee damage. Found in deep caves.

Tactics: Multiple turrets, reinforced walls. Personal laser recommended.

// WORLD LAYERS

Kepler-186f Prime is divided into distinct layers, each with unique characteristics.

⟫ THE SURFACE

Threat: Moderate
" ❖ * * ↑ ≈

Description: Storm-swept rocky terrain with sparse vegetation. Your starting location.

Key Resources:

  • ❖ Iron Ore
  • * Copper Ore
  • * Coal
  • * Stone
  • ⛢ Crude Oil

Features:

  • Abundant building space
  • Dynamic wind power
  • Solar potential (day/night)
  • ⛒ Small/Medium Biters

⟫ THE CAVES

Threat: Increased
░ ▓ ⚸ ♦ ♨ ∴

Description: Dark subterranean caverns with intense geothermal activity.

Key Resources:

  • ⚸ Gold Ore
  • ♦ Gemstone
  • ♨ Geothermal Vents
  • ∴ Glowcap Spores

Features:

  • Geothermal power generation
  • Bio-material flora
  • Perpetual darkness
  • ⛒ Large Biter variants

⟫ THE DEEP CAVES

Threat: High
▒ █ T U S F

Description: Extreme heat, crushing pressure, constant seismic activity.

Key Resources:

  • T Titanium Ore
  • U Uranium Ore
  • S Raw Silicates
  • F Fluorite

Features:

  • Extreme geothermal power
  • Raw plasma sources
  • Endgame components
  • ⛒ Evolved armored Biters

⟫ THE CORE CHAMBER

Threat: EXTREME
X ⚛ ☢

Description: Planet's heart. Crackling unstable plasma, searing heat, raw energy.

Key Resources:

  • ⚛ Pure Plasma
  • ☢ Exotic Matter

Features:

  • Core Reignition Device
  • Unprecedented power
  • Constant hazards
  • ⛒⛒⛒ Elite Biter swarms

// FACTORY EXAMPLES

Proven layouts for efficient automation.

Basic Iron Smelting Array

   [Iron Ore Patch]
         ❖❖❖
          ↓
    ⛏ → → → →  (Belt carries ore)
              ↓
         →  →  ⊡  (Furnace)
         ↑     ↓
    [Coal]    ⟱  (Inserter takes plates)
      ⛏       ↓
              → → → □  (Storage)

Legend:
❖ = Iron ore deposit
⛏ = Miner
→ = Transport belt  
⟱ = Inserter
⊡ = Furnace
□ = Chest
                        

Key Points:

  • Miners ⛏ automatically extract from ore patches
  • Belts → move items continuously
  • Inserters ⟱ transfer between entities
  • One coal miner can fuel multiple furnaces

Main Bus Configuration

       [Production Blocks]
            ⟡ ⟡ ⟡
            ↑ ↑ ↑
============================================  Iron Plates
============================================  Copper Plates  
============================================  Steel Plates
============================================  Electronic Circuits
            ↑ ↑ ↑
            ⟡ ⟡ ⟡
       [More Production]

Concept: Central "bus" of belts feeding multiple assembly blocks
                        

Main Bus Benefits:

  • Scalable design for massive factories
  • Easy to add new production lines
  • Clear material flow visualization
  • Standard spacing allows for upgrades

Perimeter Defense Setup

    [Your Factory]
         ⟡⟡⟡
          
    ▓▓▓▓▓▓▓▓▓▓▓  (Walls)
    ╬   ╬   ╬    (Laser Turrets)
    ▓▓▓▓▓▓▓▓▓▓▓
        
    No Man's Land
        
    ⛒⛒⛒⛒⛒  (Biter spawns)

Defense Strategy:
- Double wall layers
- Turrets staggered for coverage
- Power poles behind walls
- Repair bots recommended
                        

Defense Tips:

  • Turrets ╬ auto-target nearby biters ⛒
  • Walls ▓ absorb damage, protecting turrets
  • Leave gaps for player movement
  • Turrets gain experience and level up